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The below mentioned code uses CIImage library's CICrop filter to crop the desired area from UIImage. The follwing code deoesn't deals with snapshot as CGContextRef rather crops the original image along with maintaining its quality and aspect ratio.
Every XML has two elements i.e.
1) Attributes and
2) Value
SELECT magazineId AS '@id'
, magazineName AS '@name'
, CoverPage AS '@coverPage'
, isActive AS '@status'
, publishDate AS '@publishDate'
, expiryDate AS '@expiryDate'
Do you want to install paid application present in Google market without wasting your money? If "YES" then you can follow these steps.
Step 1: Open the Google Play in your android device.
Step 2: Search your desired app in search bar.
Step 3: Sele
Gradient Mesh in Illustrator:
Gradient Mesh, is an advance tool that allows us to create gradients in any shapes. The result in artwork seems like as it come right from the Photoshop. Every designer have his/her own way that how they apply gradient
When the Build is deployed in QA Environment ,following are the checklist for verifying the build.
1.Interface Integrity
Internal and External interfaces are tested as each module or cluster is incorporated into structure.This is perform to ensure t
First of all load the component in the controller lets say UsersController using the below code
$this->uses=array(‘Auth’);
login.view:
<?php
echo $this->Form->create('User', array('id'=>'signUpForm','name'=>'userSignupForm', 'a
-(NSImage*)rotateImage:(CGFloat)degrees
{
NSImage *_image = [YourImageController image];
NSRect imageBounds = {NSZeroPoint, [_image size]};
NSBezierPath *boundsPath = [NSBezierPath bezierPathWithRect:imageBounds];
Sys Commands :
1) How to count number of procedures in a table
USE [Database_Name]
SELECT COUNT(*) as procedures FROM sys.procedures
2) How to get the attributes of procedure in a table
USE [DatabaseName]
SELECT * FROM sys.procedures where name L
Prefabs
A Prefab is a type of asset -- > a reusable Game Object stored in Project View. Prefabs can be inserted into any number of scenes, multiple times per scene. When you add a Prefab to a scene, you create an instance of it. All Prefab instan
What are Prefabs-
A Prefab is a reusable Game Object stored in Project View . We can have prefabs in number of scenes or multiple times per scene. Adding a prefab in our game is creating an instance of it. All Prefab instances are linked to the orig
