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Css3 has added a new feature shadow to give shadow of elements. It supports two types of shadow:
Text Shadow
Box Shadow
Text Shadow:
You can use text shadow property to give text shadow effect. text-shadow property is used to give shadow effect
In OpenERP first, create a database and then install the sale module and account module with mapping your country currency and account module. Then install the mass mailing module in your database and thenconfirme your email templates in mass mailing
/* Use of Delegate for multiple buttons. Different functions are assigned to delegate that perform the required functionality. The basic color change and animation that are common to all buttons are given here. */
// Apply this Script on ever

Blog 1 :- Skeleton animation in Unity
Hey Guys, this blog is part of a series "Skeleton Animation in Unity" . In this i'll try to explain "how to instantiate spine objects in Unity".
For this make sure you have "spine-u
Magento have two parts first as the model, with the Model it handles the business-logic, as Entity Attribute Value (EAV) Model, and the another Resource part, which only deals with talking to the database.
The collections in magento are the
Here is the CSS for custom checkbox. We can add our own properties in the check box.
HTML-
<div class="radio_input">
<input type='radio' id='r1'name='radios' checked='true'/>
<label for='r1'><span></span>
Mal
To Save Object values into SharedPreferences, you can use GSON library.
To save objects follow these steps:
Add Gson library dependency in your Gradle (App Level):
dependencies {
compile 'com.google.code.gson:gson:2.4'
If you want to use Font Awesome icons to indicate the open/close state with 'fa-chevron-down' and close(fa-times) icons in accordian then you can do easily i.e when you click on a heading of accordian the "fa-chevron-down"
Tabindex attribute:
User uses tab key in a webpage to navigate through interactive elements(links,input fields etc) and navigation depends upon the elements order in Html code. But with the help of tabindex attribute we can change the ta
For Parallaxing the background, we need to follow few steps:
1. The type of image using for parallax must be of type texture
2. Set it's wrap mode to be repeated.
3. Assign the image to a quad
4. set shader as Uint/Texture
5. Assign
