Today we're going to take a first look at the Unity3D game development engine. This engine is pretty easy to use and has gained a lot of popularity in recent years. It supports multiple languages (including C#) and multiple operating systems (including PC, Mac, Linux. Android, iOS, and others). Therefore, aside from Programming on Linux with MonoDevelop, this is one other way you can use C# on non-Windows platforms. You will learn in this article that Unity actually uses MonoDevelop anyway.
The first thing you will need to do is to download and install Unity .
Once you have installed it and gone through the initial registration screens (you should normally opt to use the free version if you're just learning), you will be asked to open or create a new project:
In the "Create New Project" tab, select a folder where your project will be created.
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