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  • Bouncing Balls and Collision with Walls

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    Bouncing balls with collision from any 2Dcolliders/wall can be achieved by putting continuous force to the game object and assign a physics material to the game object you like to bounce on collision.
    1. Gameobject must have rigidbody attached to it with 0 gravity.
    2. Gameobject must have a 2D collider with a 2d physics Material having 0 friction and 0.8 bounce.
    3. Assign a script name BouncingObjects having the following line of code in it.
     

    using UnityEngine;
    using System.Collections;
    
    public class BouncingObjects : MonoBehaviour {
    
        
        float x,y;
        public float Speed=1f;//can be vary manually
        // Use this for initialization
        void Start ()
        {
    
            x = Random.Range (-1, 2);
            y = Random.Range (-1, 2);
        }    
    //    continously assigning x and y.
        void FixedUpdate ()
        {
            
            this.transform.GetComponent<Rigidbody2D> ().AddForce(new Vector2 (x,y)*Speed,ForceMode2D.Force);
        }
    
    //Changing x and y on collision
        void OnCollisionEnter2D(Collision2D coll)
        {
    
            if (x < 0)        
                x = 1;
            else if (x > 0)
                x = -1;
            else
                x = 1;
    
            if (y < 0)        
                y = 1;
            else if (y > 0)
                y = -1;
            else
                y = -1;
                
            }
    }

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