Join the social network of Tech Nerds, increase skill rank, get work, manage projects...

 1 Answer(s)

  • Hello Lokesh,

    Nice to hear from your side. I checked what you are trying to ask. Below is the code which will help you.
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class RayHit : MonoBehaviour
        public Color c1 = Color.yellow;
        public Color c2 =;
        public int lengthOfLineRenderer = 4;
        ArrayList<Vector3> linePoints = new ArrayList<Vector3>(); 
        void Start()
            LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
            lineRenderer.material = new Material(Shader.Find("Particles/Additive"));
            lineRenderer.widthMultiplier = 0.01f;
            //  lineRenderer.numPositions
            lineRenderer.numPositions = lengthOfLineRenderer;
            // A simple 2 color gradient with a fixed alpha of 1.0f.
            float alpha = 1.0f;
            Gradient gradient = new Gradient();
                new GradientColorKey[] { new GradientColorKey(c1, 0.0f), new GradientColorKey(c2, 1.0f) },
                new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) }
            lineRenderer.colorGradient = gradient;
        void Update()
            Ray a = new Ray(transform.position, transform.forward);
            Ray b;
            RaycastHit hit;
            if (Deflect(a, out b, out hit))
                LineRenderer lineRenderer = GetComponent<LineRenderer>();
                lineRenderer.SetPosition(0, a.origin);
                lineRenderer.SetPosition(1, hit.point);
                lineRenderer.SetPosition(2, (b.origin));
                lineRenderer.SetPosition(3, b.origin + 3 * b.direction);
        bool Deflect(Ray ray, out Ray deflected, out RaycastHit hit)
            if (Physics.Raycast(ray, out hit))
                Vector3 normal = hit.normal;
                Vector3 deflect = Vector3.Reflect(ray.direction, normal);
                deflected = new Ray(hit.point, deflect);
                return true;
            deflected = new Ray(,;
            return false;

Sign In

Sign up using

Forgot Password
Fill out the form below and instructions to reset your password will be emailed to you:
Reset Password
Fill out the form below and reset your password: