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  • GUI in Unity

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    GUI in Unity 3D is an interface for issuing commands to a computer utilizing device.

    The GUI class is the interface for Unity's GUI.

    There are many static functions used in the GUI.

    BeginGroup : It must be closed with the EndGroup.

    Box : For creating a graphical box.

    Button : For creating a button. When user clicks on it something must be happen.

    Example :

    void function()
    {
    GUI.BeginGroup (new Rect (0, 0, Screen.width, Screen.height));
    
    GUI.Box (new Rect (Screen.width/10, Screen.height/10, Screen.width-Screen.width/5, Screen.height-Screen.height/5), "New box is created.");
    
    if (GUI.Button (new Rect (Screen.width/10, Screen.height/10+10*margin, 100, 30), "Click")) 
     {
     Application.LoadLevel("MyScene");
     }
    
    GUI.EndGroup();
    }
    

    DragWindow : For making a window draggable by clicking on it.

    TextField : For making an input field of single line.

    Example : GUI.TextField(new Rect(100,100,70,30),stringText,20); // stringText is a string for storing the text.

    TextArea : For making multi-line text area where user can write and edit the text.

    Toggle : For making single or multiple selection of buttons.

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