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  • How to play,pause and stop sound using as3.

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    To play,stop and pause sound using as3 we have to use following:

    flash.media.Sound : Sound class is used to handle the loading and playing a sound. flash.media.SoundChannel: SoundChannel object is used to handle the playback like play,pause and stop sound.

    How to load external sound file:

    var requestSound:URLRequest = new URLRequest("sound file path"); var sound:Sound = new Sound(req);

    Sample application to play,pause and stop sound:

    Here three buttons btn,btn1,btn2 is used to play,stop and pause a sound:

    package  {
    
        import flash.display.MovieClip;
        import flash.events.Event;
        import flash.events.MouseEvent; 
        import flash.media.Sound; 
        import flash.net.URLRequest;
        import flash.media.SoundChannel;
    
        public class Main extends MovieClip {
    
            private var _snd:Sound;
            private var channel:SoundChannel ;
    
            private var bool:Boolean = true;
    
            private var pauseValue:int;
            public function Main() {
                // constructor code
            _snd = new Sound(new URLRequest("your sound file"));
    
            //channel  = _snd.play();
    
                    btn.addEventListener(MouseEvent.CLICK,playSound);
    
            btn1.addEventListener(MouseEvent.CLICK,stopSound);
    
            btn2.addEventListener(MouseEvent.CLICK,pauseSound);
    
    
            }
    
            function playSound(e:MouseEvent)
            { 
             if(bool)
             { 
             channel = _snd.play(pauseValue);
    
             channel.addEventListener(Event.SOUND_COMPLETE, repeatSound);
    
              trace("play");
             }
             if(!bool)
    
             {
                            bool = true;
    
                 channel = _snd.play(pauseValue);
                 channel.addEventListener(Event.SOUND_COMPLETE, repeatSound);
             }
    
            }
            function stopSound(e:MouseEvent)
            {
                trace("stop");
    
                channel.stop();
            }
    
            function pauseSound(e:MouseEvent)
            {
                 pauseValue = channel.position; 
                channel.stop();
                bool = false;
    
            }
    
            function repeatSound(e:Event)
            {  trace("repeat");
    
                channel = _snd.play();
                 channel.addEventListener(Event.SOUND_COMPLETE, repeatSound);
            }
        }
    
    }
    

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