Join the social network of Tech Nerds, increase skill rank, get work, manage projects...
 
  • Baking Ambient Occlusion, Color And Light Maps In Maya Using Mentalray

    • 0
    • 5
    • 3
    • 1
    • 0
    • 0
    • 0
    • 0
    • 1.06k
    Comment on it

    Step 1- choose a model for baking Ambient Occlusion.


    alt text



    Step 2 - make sure you have a proper UV Layout for your model.


    alt text



    Step 3 - Set the project and save the file .


    alt text



    Step 4 - Make sure the Mentalray plugin is loaded in Maya. To open the Plug-in Manager, select Window > Settings/Preferences > Plug-in Manager from the main menu bar.


    alt text



    Step 5- connect the 'OutValue' of the Occlusion node (mibambocclusion) to the 'OutColor' of the surface shader and assign Model


    alt text



    Step 6 - Now choose the rendering menu set and select Lighting/Shading > Batch Bake (Mental Ray) > Options box


    alt text



    Step 7 - Select your object in the viewport and hit the 'Convert and Close' button to start baking the occlusion


    alt text



    Hope you like it, If you have any question, please contact me.

 0 Comment(s)

Sign In
                           OR                           
                           OR                           
Register

Sign up using

                           OR                           
Forgot Password
Fill out the form below and instructions to reset your password will be emailed to you:
Reset Password
Fill out the form below and reset your password: