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  • waitforseconds() method not work not working

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    Answer it

    I wrote my codes right and based on the codes in (Unity docs)

    but still not working , not waiting , any help !

      IEnumerator wait(float waitTime)
      {
          Debug.Log("Wait"); // write this successfully
          yield return new WaitForSeconds(waitTime);
          Debug.Log("Waitting"); // not write it , not enter here !!
      }
    
      void somefunction()
      {
          StartCoroutine("wait", Resources.Load<AudioClip>("win").length);
          Debug.Log("waiting finished"); // write it directly !
      }
    

 3 Answer(s)

  • Hello,

    I have tested this code. This is working perfectly.

    The length of the audio clip is in seconds. Debug its length.
    The only thing you need to do is wait for the time(length of the audio clip in sec) and then it will print "Waitting" for sure.

    Thanks

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