I want to throw an object in Box2d by applying a force vector, But it is limited to a certain velocity even if I Apply Force by a very high value? How can I achieve this ? For Ex:- I have to fire a bullet at a very high speed.
var force = new Box2D.Common.Math.b2Vec2(-700,+500);
this.body.ApplyForce(force , this.body.GetPosition());
Even if I set the value to (-7000,+5000) there is no effect beyond this.