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  • Avoid Discrete Polygon Colliders in Spritesheet Animations

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    Scenario :- I am using a spritesheet with a few frames to run my animations in ImpactJS. As using large number of frames can increase my sheet size. Basically it is a shot playing animation in which I have applied Polygon collider to the bat with the help of Box2D. Now the collider polygons change every frame so that the collider is always on the bat.

    Problem :- Now that the collider is jumping every frame the coming ball can skip the shot if it reaches a point where the collider jumps and ball is in between. How can I Avoid this ?

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